using System;using System.Collections.Generic;using System.Diagnostics;using System.Linq;using System.Runtime.InteropServices;using System.Text;using Microsoft.Win32.SafeHandles;//
// sigScan C# Implementation - Written by atom0s [aka Wiccaan]
// Class Version: 2.0.0
//
// [ CHANGE LOG ] -------------------------------------------------------------------------
//
// 2.0.0
// - Updated to no longer require unsafe or fixed code.
// - Removed unneeded methods and code.
//
// 1.0.0
// - First version written and release.
//
// [ CREDITS ] ----------------------------------------------------------------------------
//
// sigScan is based on the FindPattern code written by
// dom1n1k and Patrick at GameDeception.net
//
// Full credit to them for the purpose of this code. I, atom0s, simply
// take credit for converting it to C#.
//
// [ USAGE ] ------------------------------------------------------------------------------
//
// Examples:
//
// SigScan _sigScan = new SigScan();
// _sigScan.Process = someProc;
// _sigScan.Address = new IntPtr(0x123456);
// _sigScan.Size = 0x1000;
// IntPtr pAddr = _sigScan.FindPattern(new byte[]{ 0xFF, 0xFF, 0xFF, 0xFF, 0x51, 0x55, 0xFC, 0x11 }, "xxxx?xx?", 12);
//
// SigScan _sigScan = new SigScan(someProc, new IntPtr(0x123456), 0x1000);
// IntPtr pAddr = _sigScan.FindPattern(new byte[]{ 0xFF, 0xFF, 0xFF, 0xFF, 0x51, 0x55, 0xFC, 0x11 }, "xxxx?xx?", 12);
//
// ----------------------------------------------------------------------------------------namespace SigScan.Classes{
public class SigScan
{
/// <summary>
/// ReadProcessMemory
///
/// API import definition for ReadProcessMemory.
/// </summary>
/// <param name="hProcess">Handle to the process we want to read from.</param>
/// <param name="lpBaseAddress">The base address to start reading from.</param>
/// <param name="lpBuffer">The return buffer to write the read data to.</param>
/// <param name="dwSize">The size of data we wish to read.</param>
/// <param name="lpNumberOfBytesRead">The number of bytes successfully read.</param>
/// <returns></returns>
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool ReadProcessMemory(
IntPtr hProcess,
IntPtr lpBaseAddress,
[Out()] byte[] lpBuffer,
int dwSize,
out int lpNumberOfBytesRead
);
/// <summary>
/// m_vDumpedRegion
///
/// The memory dumped from the external process.
/// </summary>
private byte[] m_vDumpedRegion;
/// <summary>
/// m_vProcess
///
/// The process we want to read the memory of.
/// </summary>
private Process m_vProcess;
/// <summary>
/// m_vAddress
///
/// The starting address we want to begin reading at.
/// </summary>
private IntPtr m_vAddress;
/// <summary>
/// m_vSize
///
/// The number of bytes we wish to read from the process.
/// </summary>
private Int32 m_vSize;
#region "sigScan Class Construction"
/// <summary>
/// SigScan
///
/// Main class constructor that uses no params.
/// Simply initializes the class properties and
/// expects the user to set them later.
/// </summary>
public SigScan()
{
this.m_vProcess = null;
this.m_vAddress = IntPtr.Zero;
this.m_vSize = 0;
this.m_vDumpedRegion = null;
}
/// <summary>
/// SigScan
///
/// Overloaded class constructor that sets the class
/// properties during construction.
/// </summary>
/// <param name="proc">The process to dump the memory from.</param>
/// <param name="addr">The started address to begin the dump.</param>
/// <param name="size">The size of the dump.</param>
public SigScan(Process proc, IntPtr addr, int size)
{
this.m_vProcess = proc;
this.m_vAddress = addr;
this.m_vSize = size;
}
#endregion
#region "sigScan Class Private Methods"
/// <summary>
/// DumpMemory
///
/// Internal memory dump function that uses the set class
/// properties to dump a memory region.
/// </summary>
/// <returns>Boolean based on RPM results and valid properties.</returns>
private bool DumpMemory()
{
try
{
// Checks to ensure we have valid data.
if (this.m_vProcess == null)
return false;
if (this.m_vProcess.HasExited == true)
return false;
if (this.m_vAddress == IntPtr.Zero)
return false;
if (this.m_vSize == 0)
return false;
// Create the region space to dump into.
this.m_vDumpedRegion = new byte[this.m_vSize];
bool bReturn = false;
int nBytesRead = 0;
// Dump the memory.
bReturn = ReadProcessMemory(
this.m_vProcess.Handle, this.m_vAddress, this.m_vDumpedRegion, this.m_vSize, out nBytesRead
);
// Validation checks.
if (bReturn == false || nBytesRead != this.m_vSize)
return false;
return true;
}
catch (Exception ex)
{
return false;
}
}
/// <summary>
/// MaskCheck
///
/// Compares the current pattern byte to the current memory dump
/// byte to check for a match. Uses wildcards to skip bytes that
/// are deemed unneeded in the compares.
/// </summary>
/// <param name="nOffset">Offset in the dump to start at.</param>
/// <param name="btPattern">Pattern to scan for.</param>
/// <param name="strMask">Mask to compare against.</param>
/// <returns>Boolean depending on if the pattern was found.</returns>
private bool MaskCheck(int nOffset, byte[] btPattern, string strMask)
{
// Loop the pattern and compare to the mask and dump.
for (int x = 0; x < btPattern.Length; x++)
{
// If the mask char is a wildcard, just continue.
if (strMask[x] == '?')
continue;
// If the mask char is not a wildcard, ensure a match is made in the pattern.
if ((strMask[x] == 'x') && (btPattern[x] != this.m_vDumpedRegion[nOffset + x]))
return false;
}
// The loop was successful so we found the pattern.
return true;
}
#endregion
#region "sigScan Class Public Methods"
/// <summary>
/// FindPattern
///
/// Attempts to locate the given pattern inside the dumped memory region
/// compared against the given mask. If the pattern is found, the offset
/// is added to the located address and returned to the user.
/// </summary>
/// <param name="btPattern">Byte pattern to look for in the dumped region.</param>
/// <param name="strMask">The mask string to compare against.</param>
/// <param name="nOffset">The offset added to the result address.</param>
/// <returns>IntPtr - zero if not found, address if found.</returns>
public IntPtr FindPattern(byte[] btPattern, string strMask, int nOffset)
{
try
{
// Dump the memory region if we have not dumped it yet.
if (this.m_vDumpedRegion == null || this.m_vDumpedRegion.Length == 0)
{
if (!this.DumpMemory())
return IntPtr.Zero;
}
// Ensure the mask and pattern lengths match.
if (strMask.Length != btPattern.Length)
return IntPtr.Zero;
// Loop the region and look for the pattern.
for (int x = 0; x < this.m_vDumpedRegion.Length; x++)
{
if (this.MaskCheck(x, btPattern, strMask))
{
// The pattern was found, return it.
return new IntPtr((int)this.m_vAddress + (x + nOffset));
}
}
// Pattern was not found.
return IntPtr.Zero;
}
catch (Exception ex)
{
return IntPtr.Zero;
}
}
/// <summary>
/// ResetRegion
///
/// Resets the memory dump array to nothing to allow
/// the class to redump the memory.
/// </summary>
public void ResetRegion()
{
this.m_vDumpedRegion = null;
}
#endregion
#region "sigScan Class Properties"
public Process Process
{
get { return this.m_vProcess; }
set { this.m_vProcess = value; }
}
public IntPtr Address
{
get { return this.m_vAddress; }
set { this.m_vAddress = value; }
}
public Int32 Size
{
get { return this.m_vSize; }
set { this.m_vSize = value; }
}
#endregion
}
}
12 Ekim 2016 Çarşamba
C# Pattern Scan(Array Of Byte Scan) Class
C# GetKeyState Example
public abstract class Keyboard
{
[Flags]
private enum KeyStates
{
None = 0,
Down = 1,
Toggled = 2
}
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
private static extern short GetKeyState(int keyCode);
private static KeyStates GetKeyState(Keys key)
{
KeyStates state = KeyStates.None;
short retVal = GetKeyState((int)key);
//otherwise, it is up.
if ((retVal & 0x8000) == 0x8000)
state |= KeyStates.Down;
if ((retVal & 1) == 1)
state |= KeyStates.Toggled;
return state;
}
public static bool IsKeyDown(Keys key)
{
return KeyStates.Down == (GetKeyState(key) & KeyStates.Down);
}
public static bool IsKeyToggled(Keys key)
{
return KeyStates.Toggled == (GetKeyState(key) & KeyStates.Toggled);
}
}
Add Form Code.
Example;
private void timer1_Tick(object sender, EventArgs e)
{
bool status = IsKeyDown(Keys.B);//set keys
if (status == true) { MessageBox.Show("B pressed."); }
}
{
[Flags]
private enum KeyStates
{
None = 0,
Down = 1,
Toggled = 2
}
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
private static extern short GetKeyState(int keyCode);
private static KeyStates GetKeyState(Keys key)
{
KeyStates state = KeyStates.None;
short retVal = GetKeyState((int)key);
//otherwise, it is up.
if ((retVal & 0x8000) == 0x8000)
state |= KeyStates.Down;
if ((retVal & 1) == 1)
state |= KeyStates.Toggled;
return state;
}
public static bool IsKeyDown(Keys key)
{
return KeyStates.Down == (GetKeyState(key) & KeyStates.Down);
}
public static bool IsKeyToggled(Keys key)
{
return KeyStates.Toggled == (GetKeyState(key) & KeyStates.Toggled);
}
}
Add Form Code.
Example;
private void timer1_Tick(object sender, EventArgs e)
{
bool status = IsKeyDown(Keys.B);//set keys
if (status == true) { MessageBox.Show("B pressed."); }
}
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